Downloaded a terrain HDA from sidefx.com
Made it to have 2 hills on both sides, and tested emitting fluid from both sides.
The water were emitted in a very uniform manner, added "Curl Noise" and "Drag" in "Popsolver".
Carried on tweaking the step size and thickness of the liquid.
Stopped emitting particles after frame20 as test rendering was getting slower.


Whitecaps and IFD format, more updates to come.
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