Second review with Mr Douglas
At one point both him and Mr Ron were talking the primitive state of up-ressing simulation, particles from POP_net were sampling velocity of the fluids. We're allowed to pour out a lot of particles without affecting the playback very badly.
http://vimeo.com/13977099 (up-res fire effects)
HDRI in Houdini
Looked up on tutorials, this is what i found.
http://nccasymposium.bmth.ac.uk/2008/ahsan_zohaib/tutorial.html
Did this numerous times on Maya, it seems fairly different in Houdini and i am unsure how Mantra does it without final gather. There were some differences in the interface as the person wasn't using Houdini11.
This is what was rendered out upon completion, it was far from what the tutorial person achieved, posted on forum & hope i get some guidance meanwhile i will try to figure it out.
Downloaded a free image from www.hdrlabs.com. This site provides awesome resources and information on HDRI!

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