Wednesday, 6 April 2011

Day 23

Looking into light instancing, rendering 1 frame was pretty heavy even when using MPR. It was grainy in MPR but the quality was much better when using PBR.

I believe it is due to all the instanced geolights with raytrace shadow that's making it all slow. Circusmonkey on forum had a scene setup with the same instancing method, the difference was he used shader for illumination and had a HDA that randomizes the Cf output of the shader.

Examined his file, the render times were in seconds, felt it was a much more efficient way of achieving the same effects.

Here's his post although it was back in August 2010, http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=20446&highlight=light+instance








Could only see the lights that were close to the wall on the first test, this time i copied tubes to see the effects of the lights better.

PBR produces nice results with the expense of render time. And threw in the mandril image for fun.




















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