Sunday, 24 April 2011

Day 35






















I am using a couple of built-in nodes like Stonewall and Mold, then mixing them with the same method of having surface normal Y fed into bias. The mold will not be applied uniformly on the rock.

The mold was also connect to "Displace Along Normal" to control their displacement.



Referencing these









The first 2 renders were based off almost the same network, changing the parms to make get the 2nd one to look more canyon-like.

Had both "Lighting Model" & "Surface Model" but both had BSDF output, do i have to add them both together or only output from "Surface Model" since it comes after "Lighting Model"? Or should only 1 of the 2 exist in a single network?





Rendertime with different engine/light (default mantra)






The raw renders were 1.0 gamma (bottom image), but was subsequently brought back to the sRGB standard 2.2 in photoshop.




















1.0 gamma.



Attempted to have image textures input to the colours of "Stonewall" the results seem interesting but i wasn't really sure if it would stay procedural that way.


















A render of the terrain scene (using stylized_lighting_v003)
It was finally completed, 200+ frames at 5mins per frame.

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